Free match
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Roll, race and capture. Four tokens home wins.
vs Computer
Pass & Play
Players
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4
Your colour
Match
Free
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Rules
Roll a 6 to bring a token out of your yard.
Tokens race clockwise round the board, then up your coloured lane. You need the exact number to reach home.
A 6, a capture or a token reaching home gives you another roll. Three 6s in a row end your turn.
Land on a single opponent token to send it back to its yard. Stars and start squares are safe, and two tokens of one colour can't be captured.
The first player with all four tokens home wins.
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